Thursday, Jun 12, 2003
Though nobody's brought it up, I can see how someone would look at this process and say "Yeah, I suppose it could be called participatory design, but isn't this design by committee?" My answer to that would be yes and no. What's happening with the user base ("yinz") is more like screening. I get feedback, and redesign, using my discretion on which things are perceived as rough, which are difficult to understand, overly obvious, and aesthetically pleasing or not.
Nearly all the stuff we've been doing here is visual design. At the same time, talking about the visual design, which is more justifiable to do in a participatory process, I'm getting a better idea of your individual workflows. How do you use Fury? How might the interactive design suit that better? These are questions I'm learning about while we dicker over highlight colors.
The actual interaction flows are being worked on in a more structured process. They'll also have their time to be put forward, but in a front-end user-experience form, not the back-end flows and such. This sort of thing is better done in ones and twos, so I need to find and test some local fury readers. Hey, any HCII brethren care to submit to a low-fi test or two?
Anyhow, just trying to say that giving you links and talking about impressions isn't my whole HCI process, but when dealing with expert users of the intended system, as you all are, interviews like these, even en masse in comments, have their place. you can already see the difference when you go back and look at the first mocks to now.
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